Front - Stunner and Minor Defense Buffer
"An extremely shy vanguard fighter who excels at protecting allies. Her skills boost the physical and magical attack of allies around her while stunning nearby enemies."
Shards Obtained from
Hard Mode 1-2; 5-1
PGI Quick Evaluation
General evaluation for this character's usability in certain content at 3* with Max Stats.
Grades increase from D (Worst), C, B, A, S (Best). Click here for more information on grading.
Main Story Quest / Events
Based on personal observations, tier lists (JP/CN/TW), and other sources.
Can apply an incredibly long Stun with her UB.
Spams Stun abilities.
EX Skill increasing HP allows Kurumi to generate more TP from “damage taken.”
Can be useful in quests that require delaying enemy UB usage or requiring Stuns.
Initial 1* Rarity means she will be stat-checked until around 3*.
Overall damage output is low.
Buff range is short and buff amount is low.
Shards are relatively inconsistent to farm as they come from Hard Mode.
How to Party:
Kurumi parties nicely with characters that excel in stalling, such as Nozomi, Ayane, or Miyako.
Max Stats at base rarity as shown in-game for current level/equipment caps.
Characters will do their Initial Pattern before entering their Loop for the remainder of battle.
Initial Attack Pattern:
Loop Attack Pattern:
AA, AA,S2, AA, S1
Skill Effect equations pulled from various sources.
Fearful Bell Bash
Deals large physical damage to an enemy directly in front and inflicts Stun for a long period.
Deals [30 + 30 * Skill Level + 2.4 * Physical Attack] physical damage to an enemy.
Renders an enemy immobile for a set period of time [5.5 Seconds].
Small boost to physical and magical defense of all nearby allies.
Boosts Physical Defense of all allies in  range by [0.375 + 0.375 * Skill Level] for [12 Seconds].
Boosts Magic Defense of all allies in  range by [0.375 + 0.375 * Skill Level] for [12 Seconds].
Deals small physical damage to an enemy directly in front and inflicts Stun.
Deals [10 + 10 * Skill Level + 0.8 * Physical Attack] physical damage to an enemy.
Renders an enemy immobile for a set period of time [1.5 Seconds].
Moderate boost to own max HP at start of battle.
Boosts own max HP by [75 + 75 * Skill Level].