Dungeons

"It's a do-or-die struggle to the top!" - in-game description

 

Overview

Dungeons are a daily game mode that players can first attempt after clearing mission 2-12. While completing a Dungeon, players participate in a series of mock PvP battles against computer opponents using their entire roster of characters. These opponents are based on player parties that you may encounter in the Battle Arena. The enemy parties will always be weaker than your overall character's strength but higher difficulty Dungeons close this power gap significantly.

 

As the player wins these fights, they'll earn Dungeon Coins, Mana, Equipment Pieces, and Character Memory Shards. Dungeon Coins can be used to purchase particular Character Memory Shards in the Dungeon Shop. If the player is able to beat the Boss of a given Dungeon, then they will be rewarded with a large amount of Mana and Dungeon Coins and will unlock a new Guildhouse furniture piece that passively generates stamina, making clearing these Dungeons quickly a very worthwhile goal.

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A player attempting the Sheercliff Ruins Dungeon

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Example of a Dungeon battle with a mock PvP team. For reference, the Player's Party Power is about 26,000 in comparison.

 

Eligible Characters and Unique Mechanics

Dungeons have a few unique mechanics: Full Character Roster Parties and HP/TP Carryover; Support Characters; and Retry/Stalling Battle Exits. Players are able to form parties using any Character that is Level 10 and above. As characters are defeated, they can be replaced with other eligible characters. Players can also add a Clan Member's Support Character to their party for a Mana cost which can help players clear the challenge. Finally, battles in a Dungeon attempt can be exited with no penalty. This allows players to retry fights using different characters or strategies and also enables "stalling," or running out the 1:30 minute timer in a battle. Winning battles and completing Dungeons will award the player will Dungeon Coins which can be used at the Dungeon Shop. See below for more details on these features.

 

Full Character Roster Parties and TP/HP Carryover

Players are able to form parties using any Character that is Level 10 and above. Characters that survive and are victorious in a Dungeon battle will receive an immediate boost to their HP and TP at the end of the battle. Character's HP and TP values carry over across Dungeon battles, allowing a player to deliberately save Union Bursts or critical characters as necessary.

 

If characters are defeated, they can be replaced with other eligible characters. If a player is unable to simply auto every fight in a particular Dungeon, they may want to review their opponent's party and tailor their party for the highest chance at a successful fight. Remember that as long as the character survives the battle, they will continue to be available for future use. This applies to both partial party wipes and timeouts (any characters that survive after running out the 1:30 battle timer), although timeouts will not restore HP and TP as it is not considered a victory.

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Characters maintain HP and TP values over the course of a Dungeon, allowing players to manipulate Union Bursts and the swapping of characters.

 

Support Characters

Players can also add a Support Character to their party for a Mana cost which can help them clear difficult fights. Support Characters are selectable using the "Support Tab" in the Dungeon battle party creation window. Support Characters function exactly the same as the player's actual characters. The Mana cost for using the unit increases based on Player Level, seemingly capping out at 50,000 Mana for use. 

The Support Character will be available throughout the entirety of the Dungeon, not just the battle they were brought in for. This can make clearing earlier Dungeons trivially easy, such as by bringing an overleveled (Lv50+) Nozomi to clear out the Normal and Hard Dungeons.  It is recommended to clear these Dungeons as early as possible for earlier access to the Guildhouse furniture rewards, which provides additional Stamina regeneration through the Guildhouse.

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A player selects a Makoto as a Support Character, the Mana Cost is shown before the battle begins.

 

Retry/Stalling Battle Exits

Unlike regular battles, Dungeon battles can be exited and retried with no penalty. Note: this is a battle within an overall Dungeon attempt, not the complete exiting of the Dungeon. Retreating from a battle to retry will reset all character's HP and TP levels to the point they were at before the battle attempt. This can be used in the event a battle was lost to RNG or poor Auto AI and also allows a player to use a different party if desired.

"Stalling," or running out the 1:30 minute timer, also ends a battle and allows for a new attempt. When a fight is timed out, the character's HP and TP will carry over to the next attempt (i.e. not reset like a formal exit), and players are allowed to change their party between battles. This mechanic is a critical part of a gimmick strategy for the Very Hard Dungeon, Sheercliff Ruins', boss. In essence, by running a team of 4 healers/supports and 1 tank, the party will do minor damage to the boss while also not getting wiped. The battle will eventually timeout, but the battle can simply be retried until the boss is defeated as the boss' HP will also not reset. The Sheercliff Ruins boss (Lv80) is extremely dangerous and difficult to clear otherwise for many beginner and early-level players. The link below deonstrates this strategy.

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Not affiliated or anything, just literally the first example of the strat I found on YouTube.

 

Available Dungeons

There are currently three available Dungeons. ​

  • Cloudtop Peak / Normal is unlocked after clearing Main Quest 2-12 in Normal Mode. There are 7 battles and a Lv44 Boss.

    • After first clear, players will receive a Guildhouse Stamina Regeneration Furniture (12 Stamina / 6 hours with a max of 48.). ​

    • Full completion awards players 300 Dungeon Coins (2 red chests and 1 boss each rewarding 100 Coins).

  • Deepwood Oak / Hard is unlocked after clearing Main Quest 5-13 in Normal Mode. There are XX battles and a LvXX Boss.

    • After first clear, players will receive a Guildhouse Stamina Regeneration Furniture (12 Stamina / 6 hours with a max of 48.). ​

    • Full completion awards players 800 Dungeon Coins (3 red chests and 1 boss each rewarding 200 coins).

  • Sheercliff Ruins / Very Hard is unlocked after clearing Main Quest 7-14 in Normal Mode. It has 10 battles and a Lv80 Final Boss.

    • After first clear, players will receive a Guildhouse Stamina Regeneration Furniture (12 Stamina / 6 hours with a max of 48.). ​

    • Full completion awards players 1,500 Dungeon Coins (4 red chests and 1 boss each rewarding 300 Coins).

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The three currently available Dungeons in Priconne Global.

Dungeon Rewards and Dungeon Coins

Dungeons provide a wide variety of rewards that any player can appreciate. These include Mana, Equipment Pieces, Character Memory Shards, and Dungeon Coins. Upon the first full clear (all Floors and Boss) of any Dungeon, a Guildhouse furniture piece that generates Stamina will also be rewarded to the player. Starting with a full clear of Deepwood Oak / the Hard Dungeon, players are able to maintain a healthy purchase of 5 Character Memory Shards per day from the Dungeon Coin Shop.

Character Shards available in the Dungeon Coin Shop are limited to the Dungeon Coin Shop (and the Divine Amulets Shop if the character was already pulled in the Gacha). Players looking to recruit these characters or ascend them will therefore want to make use of their daily Dungeon attempt.

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An enemy Rei guards a bountiful treasure.

 

Double Dungeon Rewards with the Daily Jewel Pack

One Monetization feature is the "Daily Jewel Pack" (currently 7.99 USD as of January 13, 2021). This pack awards various goods such as Premium Jewels, and thirty days of 50 Free Jewels, 10 Skip Tickets, and 2x Dungeon Drops. This allows a player to get 2x more Dungeon Coins, Equipment PIeces, Character Shards, Mana, etc. per day. With this bonus, obtaining the Memory Shards for a Dungeon Shop character becomes significantly easier. Spend responsibly, but with the overall goodies from the relatively low price, this Daily Jewel Pack is most likely the best value per dollar currently offered in the game.

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Daily Jewel Pack Microtransaction Bonuses.